Decent secondary healer at the cost of 1 ability point very serious DoT, raw damages helping circumvent PEN issue from casters Can do the above almost passively, so you have to do whatever you want and/or wears the heaviest armor Chanter's summons are the strongest (ancient weapons especially) 2 passive Chants are super good support For each class, I'm listing its main selling points, and I'm adding sometimes a short synthesis, especially for lower tiers. The result is objectively quite subective, but I think the topic is interesting enough to make a try. There are some combinations that doesn't work (especially with subclasses) but I'm considering each class separately for MC. I'm not discussing in detail multiclass options. I'm excluding solo (a whole different game). As you will see, there is a grand total of 3 Single Classes that I really find gimped in basically all case, or at least not robust enough compared to respective multiclasses. A high tier is fairly easy to include, a low tier would require specific care, maybe even a niche build to include without feeling gimped. Therefore, before starting a review, I wanted to state the assumptions I made :įirst, a Tier means "how easy it is to include a given class in a proper party build, how easy it is to find a role for it". Multiclass and Singleclass need separate ranking (but that's what I did) Do we want to consider cheese ? What means a Tier if one can break the game ? As you'll see below, I don't believe that there is actually a bad class as a whole, The reasons why it wasn't made so often IMHO are because : I wanted to start a topic about something that we haven't done so often here : trying to make class Tiers.
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